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   Child's Play


  

   Making a game out of developing and nurturing your five psychic senses is a fun and creative way to practice. Many of these games are easily played by children as young as two years old, so everyone can get involved.  The number of players and age ranges are noted in parentheses. Have fun!  

Color Cards
Photo Psychometry
Object Psychometry


Color Cards
(For one or more players.  All ages.)

  Simply cut small squares of various colors of construction paper, approximately 1 1/2-2" wide so that they will fit in the palm of your hands. Store them in a small bag. Cut at least one square of each color per player.  Each person takes turns selecting a card from the bag without looking, and 'guesses' what color they are holding.  For most it's fun enough to try to get it right, but if you're one of the competitive ones, feel free to keep score by tallying who has correctly 'guessed' and collected the most squares once the bag is empty.  If you really enjoy the game and think you'll play often, feel free to laminate the cards if you don't want to spend time re-cutting game pieces often.

  Variation:  For only 1-3 players who aren't keeping score, you can try the same game using a variety of coloring crayons.  Keep in mind though that 'guessing' black (due to the stripes on the paper) or the color of the paper (if it varies from the crayon color) might occur...and that's not such a bad thing.


Photo Psychometry*
(For one or more players.  All ages.)

  The preparation for this game is fairly simple.  Select a variety of photos, 10-20-or more, depending on how many are playing.  Choose photos with only one person in each and, if possible, a mixture of people both living and passed.  Place each photo into separate white or manila envelopes (all matching). 

  To play, each person is passed or may select one envelope.  Turns are taken as each reader tries to assess the photograph in their envelope.  It is important to practice giving any sorts of information that may be received such as: colors, emotions, scenes, genders, ages, names, etc.  Don't just search for the name of the person photographed, because what you might get are names of people directly connected to the subject in the photo.  If you want to practice on your own with this, it can be beneficial to journal your findings and progress.

  Suggestion:  If playing with friends, have everyone contribute photos to the mix and have everyone put the ones they bring into the envelopes before playing, so that not all photos and people are familiar beforehand.  If playing alone, another adult might be able to select and envelope the photos for you as well.


Object Psychometry*
(For one or more players.  All ages.)

    Similar to Photo Psychometry (above), the Object Psychometry game is played by reading small objects which have been placed inside of matching-sized plain boxes. Due to the bulk of using boxes, it may be easiest to use only a couple of boxes and have one person switch the objects that have been collected out of sight of the other players.  Objects that work well for this game are children's toys, kitchen utensils, and other smaller household objects. 

  Play ensues with each player taking turns reading what information they are gathering about the object in the box, such as colors, shapes, textures, scents, etc.  Try to be as descriptive as possible.  Getting the actual name of the object is secondary.

  Suggestion:  For those wanting to keep score, rather than keeping track of who guessed how many objects correctly, it might be a better idea to have someone write down each descriptive word or phrase the reader mentions, then when the object is revealed, each correct point made scores one point.  The actual name of the object should count as only one, or two points if you wish.  At the end of the game, the person who has scored the most points for the total of items read is the Psychometry Guru for the Day.

*As with all Psychometry, even these games are best played by following 'proper Psychometry etiquette.'  This means, that you get in the habit of using your 'negative' hand only to handle the object you are reading.  This is usually the opposite of your 'strong' hand or 'writing' hand. 

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